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Common head items in the low 20s can be sold. Common shoulder items for level 17 can be sold. These are usually overproduced by tailors, driving the price down. Shirts are cosmetic, and there is a market for them. For example, most cloth can be sold at the Auction House for much more than vendors will pay. There is a good market for many common crafting materials. You will probably find that you are better off vending these items. Common quality quest awards are typically Bind on Pickup.Ĭommon quality weapons and armor sell slowly at auction and have a high listing fee. Most common quality items are either used for professions, spell reagents, quest items, consumables, equipment items bought from a vendor or awarded by a low level quest, or are crafted by a profession in the earlier crafting recipes.Ĭommon quality weapons and armor usually have no stat bonuses and don't drop from mobs.Ĭommon quality items cannot be disenchanted.Ĭommon quality mob drops and purchased items typically do not bind, and have the advantage that they can be used, then traded. This does not mean they are worthless, since some Poor quality items can sell for a decent amount of money (at level 70 some items can sell for several gold). Useless items dropped by mobs, also known as salvage items, "vendor junk", or "vendor trash" (VT), are Poor quality items and are good for one thing and one thing only: to sell to a vendor. One particularly important poor quality item,, starts a quest. The is a quest reward from an quest item found on the end boss in The Wailing Caverns Rethilgore in Shadowfang Keep is farmable for his. (Note that much better shoulders can be obtained through instances at these levels. Blacksmiths and tailors can craft Common quality and level 17 shoulders, so the demand drops off fast. These are in demand, and can sell for gold on the auction house. (compare and ) Another example, and both drop in the Solliden Farmstead pumpkin field in Tirisfal Glades it's a toss-up which one is better.įrom level 1, you will be looking for frayed and unkempt cloth armor, ragged and scraggy leather armor, and flimsy mail armor.Īround level six, when you've just left your beginning area and are starting your village, you will be looking for patchwork cloth armor, worn leather armor, and loose mail armor.įor the average non-twink, the lowest level shoulder items appear at level 15 and 16, and are typically Poor quality.
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Some Poor quality drops may be better than some of the common quality gear you are using. Check the gear you find and compare the relevant numbers. In these levels, mobs drop poor quality gear, and bosses drop common quality gear that is only slightly better. If you are just starting World of Warcraft, from level 1 through about level 10, poor quality gear that drops is pretty good. Even when a poor quality item has comparable stats to a Common quality item, often buyers will pass it by due to the stigma of 'poor quality'. However, poor quality weapons and armor sell slowly at auction and have a high listing fee. Poor quality equipment typically does not bind, and has the advantage that it can be used, then traded. Poor quality items cannot be disenchanted. For example, poor quality weapons and armor have no stat bonuses. Poor quality pieces of equipment will generally have a minimum level to be able to be equipped, but the benefits that come from them are usually less than those of better quality items, even of a slightly a lower level.
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Poor quality items only drop from mobs or similar looting, such as chests they are never sold by vendors (except buy-back), are never crafted by professions, and very rarely awarded by quests. (A few exceptions exist, such as which is uncommon and has five stats.) It also determines the number of different stat bonuses: in general, a common or poor item has no stat bonuses, an uncommon item has one or two, and a rare or better item has two, three or four. All items found in World of Warcraft are given a quality rating that is defined by the item's text color.įor equipment, the quality determines the relationship of the item level (which determines the sizes of the stat bonuses on it) to the required level to equip it.
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