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Low morale can be cured by - what else? Giving them some time off.įorcing them to fight on low morale can cause monsters to strike and walk off the job. Monsters who have been defeated in combat and then resurrected will suffer morale damage (because they're only human, after all). Your reward is literally their blood and tears. Battles can be won by killing the adventurers outright or causing enough damage to their psyche to make them flee. A playful commentary on the "corporate grind," the goal is for the health or sanity of the invaders to be worn down by the successive battles. The story in "Legend of Keepers" is pretty sparse, and what you do get is rather tongue-in-cheek. And then at the conclusion of each game, the master will gain experience points that will unlock talent tree options that give that particular dungeon master permanent upgrades. The first is temporary: By attending Workouts during the Agenda management section between invasions, the master's power, health pool or health regeneration rate can be increased. With a huge health pool and powerful attacks, the master must finish off the weakened heroes by killing them or scaring them off, or it's game over.ĭamage taken by the master will slowly regenerate over the successive weeks, and the master can be upgraded in two ways. If all the monsters and traps have been broken through by the adventurers, it's up to the dungeon master in the treasure room (that's you) to show the employees how it's done.
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Every week, the player will have one to three choices to pick from, such as buying monsters from a merchant, sending a monster on a business trip to level up, or attending a management seminar to get more out of your employees. Between fights, players take action through the Agenda, the primary management section of "Legend of Keepers." The Agenda advances a week at a time, with about eight weeks between adventurer attacks. But fighting off treasure-seeking adventurers is only part of the game.
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